{"product_id":"street-fighter-ストリートファイター-快打旋風-ultra-rare-original-capcom-first-release-arcade-promotional-poster-1987-at-the-birth-of-the-modern-fighting-game-holy-grail-rarity-b1-size-c-72-8-103-cm-copy","title":"“Lost Worlds” (ロストワールド \/ Forgotten Worlds) Original release Japanese arcade display poster, 1988 — ultra rare, artwork by Akira “Akiman” Yasuda (B1 approx. 103 × 72.8 cm)","description":"\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eOriginal release Japanese arcade display poster, 1988 — a holy grail B1 featuring Akira “Akiman” Yasuda’s extraordinary artwork for the first game released on Capcom’s CP System.\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAn original Japanese B1 arcade promotional poster for \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, internationally known as \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eForgotten Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e. Created for the game’s original Japanese release in 1988, this spectacular design belongs to a pivotal moment in Capcom’s history: the introduction of the CP System, subsequently known as CPS-1, which would underpin some of the company’s most celebrated arcade games.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eFeaturing artwork by \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eAkira “Akiman” Yasuda\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, the poster combines monumental figures, elaborate mechanical detail and an extraordinary contrast of blue, red, orange and black. Extremely difficult to find in its original B1 format, it offers the scale needed to appreciate the full force of the illustration. For collectors of early Capcom material and Japanese game illustration, this is a holy grail with exceptional display presence.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eDetails\u003c\/span\u003e\u003c\/h2\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eGame:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eOriginal Japanese title:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e ロストワールド — \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eInternational title:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eForgotten Worlds\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eYear:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e 1988\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCountry:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Japan\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eDeveloper and publisher:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Capcom\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eArtwork:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Akira “Akiman” Yasuda\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eOriginal arcade hardware:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Capcom CP System \/ CPS-1\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eHistorical significance:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e The first game released for the CP System\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eGenre:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Scrolling shoot ’em up\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003ePlayers:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e One or two, with simultaneous cooperative play\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eIntended use:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Promotional display in Japanese arcades and game centres\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eFormat:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Japanese B1, portrait, single-sided\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eDimensions:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Approximately 72.8 × 103 cm \/ 728 × 1030 mm\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCondition:\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e Excellent overall presentation, with small corner pinholes and minor handling wear; further details below\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003ch2\u003e\u003cspan\u003eContext: Capcom and the beginning of the CPS-1 era\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eThe introduction of Capcom’s \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e16-bit CP System in 1988\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e marked an important stage in the company’s development. \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e was its inaugural game, giving the development team an opportunity to demonstrate the new hardware through ambitious graphics, varied environments and an unusually distinctive control system.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe project brought together Akiman and \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eAkira Nishitani\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, working under \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eYoshiki Okamoto\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e. Their collaboration would continue through \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eFinal Fight\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eStreet Fighter II\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e, linking \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e to a particularly significant period in Capcom’s creative history.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIts visual ambition is evident throughout the game: heavily armed flying warriors encounter ruined landscapes, mythological enemies and enormous bosses. The poster translates that mixture of science fiction and fantasy into a single image, announcing the game through character, colour and sheer scale.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAs an original promotional object from the beginning of the CP System era, this B1 has significance beyond the title itself.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eAkira “Akiman” Yasuda: an artist who helped define Capcom\u003c\/span\u003e\u003c\/h2\u003e\n\u003cp\u003e\u003cspan\u003eAkira Yasuda, known as \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eAkiman\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, is one of the central creative figures associated with Capcom’s arcade heritage. His work encompasses illustration, character design, pixel graphics and game planning, with major contributions to \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eFinal Fight\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e and \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eStreet Fighter II\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eHis involvement in \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e extended across the development process, including planning, graphics and promotional artwork. The illustration therefore comes from an artist directly involved in shaping the game and its visual identity.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe painting’s strength lies in the balance between exaggeration and precision. The warriors have enormous shoulders, powerful limbs and imposing weapons, yet the image is full of carefully observed surfaces: polished armour, weathered metal, camouflage fabric, flexible tubing and sharp reflections.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAt B1 scale, these details become especially rewarding. The reproduction preserves the painterly character of the artwork while giving the figures a commanding physical presence.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eThe game this poster represents\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eA distinctive shooter at a formative moment in arcade history\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e follows two unnamed warriors through a devastated world as they confront the forces of \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eBios\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e. Its combination of futuristic weaponry, ancient imagery and extravagant enemies gives it a particularly memorable identity within Capcom’s arcade catalogue.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe original arcade controls were equally distinctive. A specialised \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003erolling switch\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e allowed players to turn their firing direction independently of their movement, supporting combat against enemies approaching from different angles. Cooperative play brought the two warriors together on screen, a relationship immediately communicated by their contrasting blue and red appearance in the poster.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eDefeated enemies yielded \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eZenny\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, which could be spent on equipment and upgrades in shops encountered during play. This added decisions about weapons and resources to the action.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe game achieved a prominent contemporary chart position, placing \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003esecond in Game Machine’s table-video chart in its 1 September 1988 issue\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e. Subsequent home adaptations and later inclusion in \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eCapcom Arcade Stadium\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e carried it to further generations of players under the \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eForgotten Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e name.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis poster preserves the \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eoriginal Japanese arcade branding, LOST WORLDS\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, prominently integrated into the artwork.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eThe poster\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eTwo warriors, Egyptian motifs and a luminous orange world\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThe composition is immediately arresting. A blond warrior in blue armour crouches across the foreground, while his red-armoured companion towers behind him. Their oversized firearms create strong diagonals, carrying the eye through the image and reinforcing its sense of energy.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eA glowing orange-gold sphere fills the background, setting the figures against a broad black field. The cold blues of the foreground armour contrast with the intensely warm reds and oranges behind, giving the illustration remarkable depth.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe title is an integral part of the design. \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eLOST WORLDS\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e appears in monumental, cracked lettering, with Egyptian mask-like profiles forming its outer ends. A mechanical device with a conspicuous red lens, projecting components and trailing cables occupies the centre of the logo.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eBelow, the illustration becomes increasingly intricate, with metallic housings, hoses and machinery surrounding the foreground figure. The large format gives these details room to be appreciated without weakening the impact of the central characters.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eKey visual elements, as seen in the artwork:\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eTwo imposing warriors in contrasting blue and red armour.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDark sunglasses and strongly modelled faces.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eOversized futuristic firearms crossing the composition.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eA luminous orange-gold sphere against a deep black background.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eMonumental title lettering incorporating Egyptian motifs and a mechanical eye.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eDense mechanical detail and the red-orange CAPCOM wordmark at the foot.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003eThe bright yellow slogan rises diagonally across the figures:\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003e今日こそ息の根を止めてやるぜ!!\u003c\/span\u003e\u003c\/strong\u003e\u003cbr\u003e\u003cem\u003e\u003cspan\u003e“Today’s the day I finish you off!!”\u003c\/span\u003e\u003c\/em\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIts confrontational tone perfectly complements the exaggerated action of the illustration.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eAt approximately \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003e103 cm high\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, the poster has tremendous presence. The B1 sheet provides roughly twice the surface area of a standard Japanese B2, allowing the artwork’s fine detail and powerful colour relationships to register fully.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eRarity and survival\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eAn exceptionally elusive original arcade B1\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThis is an \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eultra rare original B1 arcade display poster\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, produced to promote \u003c\/span\u003e\u003cem\u003e\u003cspan\u003eLost Worlds\u003c\/span\u003e\u003c\/em\u003e\u003cspan\u003e during its initial Japanese release.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eIts appeal brings together several important collecting interests: early Capcom history, the debut of the CP System, Akiman’s illustration and the original Japanese title design. The B1 format presents these elements with an impact that is difficult to convey through smaller reproductions.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eMaterial created for arcade display was intended to attract attention during a game’s commercial life. Handling, installation and storage all posed challenges for large paper sheets, particularly designs with extensive dark areas where small scuffs and creases can be readily visible.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThis example retains a particularly strong overall image, with vivid colour and an exceptionally effective presentation of the principal artwork. For a collection devoted to Japanese gaming, illustration or arcade culture, it would make a compelling centrepiece.\u003c\/span\u003e\u003c\/p\u003e\n\u003ch2\u003e\u003cspan\u003eCondition\u003c\/span\u003e\u003c\/h2\u003e\n\u003ch3\u003e\u003cspan\u003eExcellent overall presentation, with minor signs of display and handling\u003c\/span\u003e\u003c\/h3\u003e\n\u003cp\u003e\u003cspan\u003eThe poster presents in \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003eexcellent overall condition\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, with exceptionally vivid artwork and strong contrast across the blue armour, red figure, orange background and black surrounding field.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThe photographs show \u003c\/span\u003e\u003cstrong\u003e\u003cspan\u003esmall pinholes or punctures near the corners\u003c\/span\u003e\u003c\/strong\u003e\u003cspan\u003e, together with light surface scuffing, shallow handling creases and minor edge wear. These are most apparent on close inspection of the darker areas.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eThere are also some light marks to the verso, including a small spot visible in the reverse photograph. The principal illustrated image remains beautifully presented, and the colours give the poster considerable visual impact.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cstrong\u003e\u003cspan\u003eCondition includes:\u003c\/span\u003e\u003c\/strong\u003e\u003c\/p\u003e\n\u003cul data-spread=\"false\"\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eExceptionally vivid colour and strong overall display presence.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eSmall pinholes or punctures near the corners.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eLight surface scuffing and shallow handling creases.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eMinor edge wear.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003cspan\u003eSome marks to the verso, as shown in the photographs.\u003c\/span\u003e\u003c\/p\u003e\n\u003c\/li\u003e\n\u003c\/ul\u003e\n\u003cp\u003e\u003cspan\u003ePlease refer to all photographs, including the detailed close-ups and reverse image, as part of the condition description.\u003c\/span\u003e\u003c\/p\u003e\n\u003cp\u003e\u003cspan\u003eOnce framed, this poster will display exceptionally well. An extraordinary piece of early Capcom promotional art, combining Akiman’s powerful illustration with the scale and rarity of an original Japanese B1.\u003c\/span\u003e\u003c\/p\u003e","brand":"Japan Poster Shop","offers":[{"title":"Default Title","offer_id":57530692075898,"sku":null,"price":1310.0,"currency_code":"USD","in_stock":true}],"thumbnail_url":"\/\/cdn.shopify.com\/s\/files\/1\/0424\/8859\/4591\/files\/High-riselivingroomwithafeaturewall2026-11-05-14-402026-11-08-15-58.jpg?v=1794121137","url":"https:\/\/japanposter.co.uk\/products\/street-fighter-%e3%82%b9%e3%83%88%e3%83%aa%e3%83%bc%e3%83%88%e3%83%95%e3%82%a1%e3%82%a4%e3%82%bf%e3%83%bc-%e5%bf%ab%e6%89%93%e6%97%8b%e9%a2%a8-ultra-rare-original-capcom-first-release-arcade-promotional-poster-1987-at-the-birth-of-the-modern-fighting-game-holy-grail-rarity-b1-size-c-72-8-103-cm-copy","provider":"Japan Poster Shop","version":"1.0","type":"link"}